![]() Moreover, suppose we look at the fiscal aspect of the industry. It is precisely for these reasons that it would be appropriate to intervene to regulate a growing sector that is proliferating and requires attention on the legal side. This inevitably affects the difficulty of framing also at a domestic level, and consequently makes uncertain the fiscal discipline applicable to professional gamers. This situation, to date, has not yet been the subject of a specific legal framework, both at the international level. For this reason, around gamers, we can find essential sponsors willing to invest significant budgets to support teams of gamers able to win tournaments, bringing their brand to the vision of a very young audience. This sector has a very high turnover being strongly interrelated both with the world of gambling and with the world of sports and games. However, in recent years, we see a considerable increase in gamers from Europe (including Italy). I am referring, in particular, to Asia and the United States of America. The gaming and e-sports sector is significantly rooted in two geographical areas in the world. Professional gamers and the uncertainty linked to the lack of an international legal framework In particular, we will see how to manage tax payouts that make the gamers and when it becomes necessary to operate professionally with a VAT number. Given the requests for advice that we receive in this area, I decided to collect in this contribution all the tax information related to the world of gamers in e-sports. On this subject, it is necessary to state that there is no organic legal regulation that affects the tax treatment of this sector. In this context, we must ask ourselves whether and how this issue is regulated at an international legal level. It is within these contexts that skilled gamers become paid professionals to win tournaments. Today around the international gaming world, we can find teams of professional gamers with developers, event organizers, investors, and sponsors. These events, now organized in every part of the world, have catalyzed the attention of international investors. As a result, more and more young people, often very young, face for fun in this area becoming in some cases of the real “ professionals.”įor the most part, these are participations in organized gaming competitions related to virtual sports that can overcome physical and geographical barriers. In recent years we have seen a growing media interest in the field of online gaming, e-sports. Obligations associated with the declaration of winnings related to tournaments, the opening of the VAT number, and aspects related to international taxation, including in view of tax planning. The tax aspects related to the activity of professional gamers. ![]() Derivatives and Complex Financial Calculations.Registered Business and Corporate Secretarial.You could also roam the streets wearing a sign that says "Pro Gamer, Will Play for Food" and shout "Show Me the Money!" to passersby, who will clutch their iPad-addicted children close and point you out as a cautionary tale. ![]() Then how exactly will you make your money?Īside from winning big at tournaments, you could hook up a live stream to your computer and set up a PayPal account for donations, or form a partnership with, or join a popular team and collect a salary and a paycheck, or amass heavy-duty popular sponsors. You know for sure that you're the best StarCraft, League of Legends, Dota, Streetfigher, Hearthstone, Call of Duty, or Counter Strike gamer that there ever was or will be. Har Har.īut seriously, say you're willing to take that gamble. What's that? You have no idea? You can't figure it out? That's probably because you should've spent your time going to school and paying attention in math class instead of playing video games. What about the five-million-plus others who can't make a dime? About 500 people from all over the world can make a living at this, and only forty in the United States ( source). ![]() According to, there are five gaming millionaires, 176 players earning in the six figures, and 324 gamers who make between $38,000 and $99,000 a year (the average being around $60,000) ( source). League of Legends team captain, Carlos "Ocelote" Rodriguez, makes close to a million a year. Average Salary: $60,000 Expected Lifetime Earnings: $300,000
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